Software and Tutorials

Discussions about software and rendering process tutorials

The release of the new version 3 of V-Ray for Sketchup has taken a bit of effort to incorporate into my workflow. There are many changes in how V-Ray handles materials the net effect of which has made large swathes of my existing models obsolete. On the one hand, the render engine that uses video […]

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Rendering to a raw image format from Vray for Sketchup can save a lot of hassle for scenes that are highly memory intensive, as well as make it possible to render very high resolution images. Here is a brief tutorial on how to use the vrimg format to render from vray for SU. Step 1. […]

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**New: Added settings dialogue example for Vray for Sketchup 3.0 beta** One of the materials that’s been sorely lacking in the previous versions of Vray for Sketchup is a “shadow catcher” or matte material that can define a transparent shadow in a scene. This is something very useful when you want to add an environment […]

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Yet another busy month at Orban Design! In addition to the regular batch of new renderings, models, and drafting work, I’ve delved into a new software program with which I hope to improve my capabilities. I decided to take the plunge with the open source Blender 3D software. The main impetus is in expanding my […]

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Having the material ID channel has been an immense help in compositing images in post-process. This is a tool that allows you to mask out a material and replace it with a suitable texture. I thought I would share my steps in making this image using the material ID and Alpha channel. Step 1. select […]

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