Having the material ID channel has been an immense help in compositing images in post-process. This is a tool that allows you to mask out a material and replace it with a suitable texture. I thought I would share my steps in making this image using the material ID and Alpha channel. Step 1. select […]
Here’s a recent rendering I made for a proposed warehouse building. This is a new building to match the character of a similar off-white stucco-faced building. This was made into a 3D model very quickly from existing ACAD computer drawings, and rendered with some basic materials.
I’ve finished a set of illustrations, both interior and exterior for the restaurant shown in the previous post. There were a few changes from the preliminary images: new lighting fixtures, revised furniture (pub height tables and bar stools to match the table seating,) and I’ve also added more detail and texture to the images. The […]