There are many cool features of the particular rendering software that I use. One of these that I’ll explain in this post is rendering with a global material. What this does is allow me to produce a rendering that is basically a white box, where I can see the effects of my lighting without the “interference” of multiple colors/ values/ reflectivity/ textures of the materials in a particular model.
I’ll use the example of my previous post about ies lighting. I showed the final image of the spotlights on the wall, but to get an even better idea of how the lighting works in the space, I can run a render with a global material. Here is a sample of the same view, but with a global color set to white.