Computer rendering

computer rendered images

There are many cool features of the particular rendering software that I use. One of these that I’ll explain in this post is rendering with a global material. What this does is allow me to produce a rendering that is basically a white box, where I can see the effects of my lighting without the […]

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Hope everyone has a safe and happy holidays. Best wishes for the new year! Here is a current rendering I just completed. This is a view of a proposed restaurant interior for littleJohn’s. They are now offering franchising opportunities, and I had the opportunity to provide a rendering of their new look!

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As mentioned in the first post on Depth of Field, there are some shortcomings to creating a DOF effect in a rendering entirely as a post-processing operation. The biggest shortcoming is that any distant reflections showing up in reflective materials in the rendering will be uneffected by the zdepth layer that the software generates. Here […]

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One of my current favorite methods of enhancing the photo-realism of a rendering is by using depth of field (DOF) blur.  With my interest in photography, I like to find the ways I can blur the line (so to speak!) between a computer generated image and a photograph. When a computer rendering is generated, it […]

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