One of the things I’ve been working on in my spare time has been designing a kitchen addition to my house. I thought I’d post on this since I have a few projects cued up but can’t post images yet. This is something my wife and I have been discussing pretty much since we bought […]
There are many cool features of the particular rendering software that I use. One of these that I’ll explain in this post is rendering with a global material. What this does is allow me to produce a rendering that is basically a white box, where I can see the effects of my lighting without the […]
Hope everyone has a safe and happy holidays. Best wishes for the new year! Here is a current rendering I just completed. This is a view of a proposed restaurant interior for littleJohn’s. They are now offering franchising opportunities, and I had the opportunity to provide a rendering of their new look!
As mentioned in the first post on Depth of Field, there are some shortcomings to creating a DOF effect in a rendering entirely as a post-processing operation. The biggest shortcoming is that any distant reflections showing up in reflective materials in the rendering will be uneffected by the zdepth layer that the software generates. Here […]
One of my current favorite methods of enhancing the photo-realism of a rendering is by using depth of field (DOF) blur. With my interest in photography, I like to find the ways I can blur the line (so to speak!) between a computer generated image and a photograph. When a computer rendering is generated, it […]