Andy Orban is the owner of Orban Design - the premier architectural rendering consultant for Central Virginia. Andy Orban is a licensed Architect in Virginia who specializes in building 3D models and creating high quality renderings. Additional services provided by Orban Design include 2D Illustrations in a variety of styles, photo manipulation, and drafting & design. Go to http://andyorban.com to learn more about what Orban Design can do for you.
Having the material ID channel has been an immense help in compositing images in post-process. This is a tool that allows you to mask out a material and replace it with a suitable texture. I thought I would share my steps in making this image using the material ID and Alpha channel. Step 1. select […]
Congratulations to Milestone Partners on the acceptance of their re-zoning application for the Lochlyn Hill development. I’m glad I got to work on the design part! It was the back and forth on the proffers that proved the biggest hurdle for the project. Here are some of the supporting images I prepared for the application. […]
One of my current favorite methods of enhancing the photo-realism of a rendering is by using depth of field (DOF) blur. With my interest in photography, I like to find the ways I can blur the line (so to speak!) between a computer generated image and a photograph. When a computer rendering is generated, it […]
There are many cool features of the particular rendering software that I use. One of these that I’ll explain in this post is rendering with a global material. What this does is allow me to produce a rendering that is basically a white box, where I can see the effects of my lighting without the […]
Hope everyone has a safe and happy holidays. Best wishes for the new year! Here is a current rendering I just completed. This is a view of a proposed restaurant interior for littleJohn’s. They are now offering franchising opportunities, and I had the opportunity to provide a rendering of their new look!
As mentioned in the first post on Depth of Field, there are some shortcomings to creating a DOF effect in a rendering entirely as a post-processing operation. The biggest shortcoming is that any distant reflections showing up in reflective materials in the rendering will be uneffected by the zdepth layer that the software generates. Here […]
One of my current favorite methods of enhancing the photo-realism of a rendering is by using depth of field (DOF) blur. With my interest in photography, I like to find the ways I can blur the line (so to speak!) between a computer generated image and a photograph. When a computer rendering is generated, it […]
When we as architects show clients images of illustrated elevations, what we see as most desirable does not necessarily translate to our clients. Our market and our clients are not (ever?) other architects! I have two rendered samples of the same elevation, but with two different illustration styles. The first image is a computer generated […]
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