Andy Orban is the owner of Orban Design - the premier architectural rendering consultant for Central Virginia. Andy Orban is a licensed Architect in Virginia who specializes in building 3D models and creating high quality renderings. Additional services provided by Orban Design include 2D Illustrations in a variety of styles, photo manipulation, and drafting & design. Go to http://andyorban.com to learn more about what Orban Design can do for you.
Having the material ID channel has been an immense help in compositing images in post-process. This is a tool that allows you to mask out a material and replace it with a suitable texture. I thought I would share my steps in making this image using the material ID and Alpha channel. Step 1. select […]
Congratulations to Milestone Partners on the acceptance of their re-zoning application for the Lochlyn Hill development. I’m glad I got to work on the design part! It was the back and forth on the proffers that proved the biggest hurdle for the project. Here are some of the supporting images I prepared for the application. […]
Here is a new video I prepared for the proposed Culpeper Butterfly development. This project was in collaboration with Don Swofford. I prepared the 3D model of the project, generated the animation, and composited the video presentation. The flythrough was prepared for the client’s presentation in front of the planning commission. The project won unanimous […]
Hey Nomer, good to see you here. Love your blog. You can post any of the text, but I'd like to keep the images here....Commented on Material ID channel tutorial.
A few of the projects I was going to post recently have been going through some redesign, so I keep holding off, waiting so I can post the final renderings. Here is one project that was pretty quick. These are some conceptual interior renderings for a commercial space that is being offered for lease. The […]
The release of the new version 3 of V-Ray for Sketchup has taken a bit of effort to incorporate into my workflow. There are many changes in how V-Ray handles materials the net effect of which has made large swathes of my existing models obsolete. On the one hand, the render engine that uses video […]
Here are some recent projects that are illustrations instead of the photo-realistic ones of the past few posts. I’ve also completed some rendered videos in the past few months, check them out at vimeo.com/andyorban
I’ve been converting more of my workflow into Vray for Blender. As I convert more of my asset library and build up my material collection, I working on getting my production up to speed (definitely slower right now than working in Vray for Sketchup – however – the renderings run much much faster.) Here are […]