Software and Tutorials

Discussions about software and rendering process tutorials

As mentioned in the first post on Depth of Field, there are some shortcomings to creating a DOF effect in a rendering entirely as a post-processing operation. The biggest shortcoming is that any distant reflections showing up in reflective materials in the rendering will be uneffected by the zdepth layer that the software generates. Here […]

Read More

One of my current favorite methods of enhancing the photo-realism of a rendering is by using depth of field (DOF) blur.  With my interest in photography, I like to find the ways I can blur the line (so to speak!) between a computer generated image and a photograph. When a computer rendering is generated, it […]

Read More