Software and Tutorials

Discussions about software and rendering process tutorials

Having the material ID channel has been an immense help in compositing images in post-process. This is a tool that allows you to mask out a material and replace it with a suitable texture. I thought I would share my steps in making this image using the material ID and Alpha channel. Step 1. select […]

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There are many cool features of the particular rendering software that I use. One of these that I’ll explain in this post is rendering with a global material. What this does is allow me to produce a rendering that is basically a white box, where I can see the effects of my lighting without the […]

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As mentioned in the first post on Depth of Field, there are some shortcomings to creating a DOF effect in a rendering entirely as a post-processing operation. The biggest shortcoming is that any distant reflections showing up in reflective materials in the rendering will be uneffected by the zdepth layer that the software generates. Here […]

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One of my current favorite methods of enhancing the photo-realism of a rendering is by using depth of field (DOF) blur.  With my interest in photography, I like to find the ways I can blur the line (so to speak!) between a computer generated image and a photograph. When a computer rendering is generated, it […]

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