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Goodbye 2017!
While 2017 was a tumultuous year politically in #Charlottesville, I was fortunate to work on many rewarding projects and expand my production capabilities. There were some big advances this past year in the software I use, which along with improved hardware, allowed me to deliver some great work. Besides my 3D modeling and rendering, I […]
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March renderings and new software
Yet another busy month at Orban Design! In addition to the regular batch of new renderings, models, and drafting work, I’ve delved into a new software program with which I hope to improve my capabilities. I decided to take the plunge with the open source Blender 3D software. The main impetus is in expanding my […]
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Lighting studies
There are many cool features of the particular rendering software that I use. One of these that I’ll explain in this post is rendering with a global material. What this does is allow me to produce a rendering that is basically a white box, where I can see the effects of my lighting without the […]
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DOF part II – depth of field calculated by rendering software
As mentioned in the first post on Depth of Field, there are some shortcomings to creating a DOF effect in a rendering entirely as a post-processing operation. The biggest shortcoming is that any distant reflections showing up in reflective materials in the rendering will be uneffected by the zdepth layer that the software generates. Here […]