Orban Design

Providing the highest quality architectural rendering for Charlottesville and beyond.

living room interior rendering

Hello March! I have had quite a few projects to keep me busy, and I wanted to post one of the renderings I recently completed. This interior view is a study for how new furniture would look in an existing space. This is a fairly simple room, and I used a combination of furniture I’ve modeled and some decorations that I’ve collected from other sources.

photomatch, massing study

Here is a quick project I just completed this week. The task was to do a quick massing model and photo matched montage for a renovation to this school entrance. The following photo and the CAD plans were what I had to work with.

From here, I created a quick massing model, and matched up the view in Sketchup to create this photomatch image:

Here is an overhead view of the massing model. This was used by the architect to show the school committee in a live presentation how the new entrance design would look in 3D

dining room interior

There have been a number of additional features in the rendering software I use, and I had a chance to try out some of the new features for this interior I am working on. One feature is translucent materials, where light can filter through a material. This is actually rather complicated to control, but with a thin material setting, it has gotten a lot easier to do. The lamp shades and the curtains in this scene are made with this thin material setting.

The other feature is improvements to the way that sky lighting is handled. There is greater control over the sun and sky settings, so I can adjust things like the soft shadows for the sun, and change the relative brightness of the background lighting. This way, I can dim the outside brightness in a way that the interior lighting will still be bright enough, while capturing the feel of the relative contrast of interior and exterior.

coming not so soon…

One of the things I’ve been working on in my spare time has been designing a kitchen addition to my house. I thought I’d post on this since I have a few projects cued up but can’t post images yet.

This is something my wife and I have been discussing pretty much since we bought our house. Our kitchen currently is 8ft by 12ft and there is just not enough counter space, …really! We’ve gone through a whole variety of iterations on the kitchen design, but the latest round of design has been to get something drawn up that could be built for a reasonable budget. It’s a great time to build, so it would be great to get something going soon.

The kitchen addition is planned at 12ft by 17ft, and the gable above it gives us enough space for an extra bedroom upstairs.  The design is dictated by the footprint and the height of the existing house. One thing I am considering now that I didn’t need to before is that the city just enacted a new historic district review over our neighborhood. Now any new plans will have to be approved by the BAR (Board of Architectural Review.)  This is adding another level of restraint to our planning, since my wife already nixed the more modern options I had in mind!

Here is a view from the back looking at the current design of the addition.

Lighting studies

There are many cool features of the particular rendering software that I use. One of these that I’ll explain in this post is rendering with a global material. What this does is allow me to produce a rendering that is basically a white box, where I can see the effects of my lighting without the “interference” of multiple colors/ values/ reflectivity/ textures of the materials in a particular model.

I’ll use the example of my previous post about ies lighting. I showed the final image of the spotlights on the wall, but to get an even better idea of how the lighting works in the space, I can run a render with a global material. Here is a sample of the same view, but with a global color set to white.